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Skills

Skills

With each new level, the character gains 1 mastery of possession (skill). Mastery is divided into 2 types: mastery of weapons and magic mastery.

Mastery of possession of weapons:

  • Knives and brass knuckles
  • Swords
  • Clubs, maces
  • Axes and poleaxes

Each added mastery to a weapon increases the strike of the corresponding weapon by one. If you use swords, then mastery should be added to mastery of swords, if axes, then to mastery of axes, etc. Each skill can be raised to 5, but some things add skills beyond that.

Magic Mastery:

  • Light Magic
  • Gray Magic
  • Dark Magic

Magic Mastery of one or another magic is needed to cast spells. Spells are divided into combat, defensive and neutral.

Head 1: About the game

  • User Agreement
  • Referral system
  • Game interface
  • Partners

Head 2: Character development

  • Character characteristics
  • Classes
  • Skills
  • Battle table
  • Item modification
  • Development 0-4 level

Head 3: Club locations

  • Central square
  • Castle street
  • Scarecrow street
  • Large shopping street

Head 4: Abilities

  • Path of light
  • Path of darkness
  • Path of neutrality
  • Chaos
  • Paladins
  • Changing an inclination

Head 5: Dealers and services

  • Dealers
  • Silver account
  • Golden account
  • Platinum account
  • Services

Head 6: Clans

  • About clans
  • Joining a clan
  • Registering a clan
  • List of clans
  • Clan wars

Head 7: Items

  • Knuckle dusters, knives
  • Axes
  • Clubs, maces
  • Swords
  • Shields
  • Boots
  • Gloves
  • Shirts
  • Heavy armor
  • Helmets
  • Earrings
  • Necklaces
  • Rings
  • Stones
  • Neutral spells
  • Combat and protective spells
  • Elixirs
  • Food